![]() ![]() rolled back a change to the Redshift extension that was accommodating for a Redshift API bug which is now fixed.constant per object VRay user attributes are now correctly exported.resolved an issue with errant points when relaxing was used with input textures.parameters are now correctly refreshed when Samplers are disconnected.updated to MtoA 5.2.0 and Arnold 7.1.3.resolved Redshift offset motion blur issues.updated the Convert node to allow more control over the resulting Strands when converting from Fibres allowing the output to be used with both the Groom and Guide nodes.fixed a bug with Random scraggle that caused jittering when fibre counts were varying.resolved a long standing VP2.0 issue where Yeti objects would be culled while still in the views frustum.resolved an underlying issue that was causing the Transform node (and others) to be evaluated twice.ensure that Transform node only runs on fibres when detail type is set to elements.fixed a bug where node based feedback wasn't visible in VP2.0 viewports.added support for arbitrary attribute output for mesh objects when using VRay (vertex based float and vector attributes, including Pref).The annual RenderMan Users Group meeting will be held on Wednesday, July 24th at 6:30 P.M. Pixar’s SIGGRAPH 2013 booth (#433) in Anaheim will feature regular demonstrations of the very latest RenderMan technology and products. From SIGGRAPH 2013 onwards, a series of additional special events and software release announcements will highlight how RenderMan continues to change the way in which movies are made and why it is relied on by studios worldwide. Pixar’s RenderMan today is responsible for generating more film pixels than every other solution combined and has become the standard for cinematic photorealism, used in 19 out of the last 21 Academy Award® winners for Visual Effects.Ĭontinuing to build on the advances embodied in the recent release of RenderMan 18.0, Pixar’s RenderMan team is currently developing new paradigms for rendering high-level visual effects, retaining all of the traditional strengths of RenderMan while establishing new levels of ease of use and accessibility. Over the past 25 years, RenderMan’s pioneering contributions in computer graphics have dramatically transformed the animation and visual effects industry, establishing an unparalleled body of knowledge, expertise, and production insight into all aspects of rendering at the highest levels of cinematic realism. “It’s a fantastic achievement with geometric area lights that have tons of great features, better sampling for faster and better results, interactive path tracing, and expanded controls and shading information access. Pixar’s RenderMan Studio 18 will be prominently featured, showcasing the most recent developments in Pixar’s rendering technology, including major advances in photorealistic global illumination.”Geometry lights are awesome!” said Mitch Prater (LLC), Shading System Architect for Laika VFX. Below is the official Pixar RenderMan Press Release on the 25 Year Celebration:ĮMERYVILLE, CA – (Monday July 22nd, 2013) PixarAnimation Studios today announced a celebration of 25 years of Pixar’s RenderMan to be held at SIGGRAPH 2013 featuring events that will include a commemorative Users Group Meeting and a number of special presentations demonstrating how RenderMan has been used in this year’s most successful visual effects blockbusters and animated features, including Pixar’s “Monsters University” (and the accompanying short “The Blue Umbrella”). ![]()
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